๐Ÿš€ Beta Release

๐Ÿ”ฅ ClickerGameTS v1.1 Beta โ€” Combo & Streak Edition

Released: August 1, 2026

  • ๐Ÿ”ฅ Combo Engine: Rapid clicking now builds a temporary combo multiplier.
  • โšก Critical Hits: Manual clicks can trigger powerful critical-hit rewards.
  • ๐Ÿ“Š Live Statistics: Added total clicks, best combo, critical hits, and multiplier tracking.
  • ๐Ÿ’พ Improved Saves: Added v1.1 save export and import synchronization.
  • ๐ŸŒ€ Quantum Prestige: Reset progression to permanently increase the global multiplier.
  • ๐Ÿค– Passive Production: Auto-Clickers and Quantum Chips generate clicks automatically.
  • ๐Ÿ’ค Offline Production: Passive upgrades can generate clicks while you're away.
  • ๐Ÿ† Milestones: Added progressive click milestones and achievement badges.
  • โœจ Juice Update: Added click animations, combo feedback, critical-hit effects, and improved UI feedback.
  • ๐Ÿ”„ Cross-Tab Sync: Game state stays synchronized between open tabs.
๐ŸŽ‰ Seasonal Event

๐ŸŒป August Celebration Update (v1.0.1)

Released: August 1, 2026

  • v1.0 Launch Rewards: Added a temporary account celebration modifier providing all active profiles with a special launch event boost multiplier.
  • Summer UI Accents: Patched the design palette with warm, responsive theme adjustments honoring the start of August.
  • Telemetry Polishing: Refined data precision inside the analytics engine loops to guarantee accurate baseline historical updates during the event window.

๐Ÿš€ Stable Release v1.0

Released: August 1, 2026

  • Fixed Click Crash Bug: Resolved runtime Uncaught TypeError errors by fixing invalid element class mutations in the core event listener hooks.
  • Decoupled Analytics Engine: Engineered a standalone telemetry tracking loop inside analytics.js that mirrors player score progress without modifying original source parameters.
  • High-Fidelity Vectors: Refactored real-time performance canvas rendering layers to dynamically acquire client box properties, completely resolving zero-height chart rendering issues.

๐Ÿ‘‘ Stable Release Insider

Released: July 31, 2026

  • Rewrote the core engine logic to resolve high-contrast infinite theme loops.
  • Patched flexbox shop layouts to guarantee full component rendering safety constraints.
  • Implemented defensive scripting elements to safeguard cross-tab execution loops.

๐Ÿš€ Stable Public Beta Release

Released: July 30, 2026

  • Completed refactoring client engine frameworks for production deployment.
  • Integrated refined gameplay balance modifiers across manual and automated production loops.
  • Standardized cross-page component parameters using dynamic UI asset variables.

โœจ Stable Release Preview

Released: July 29, 2026

  • Fixed execution timing lag on the live digital clock component.
  • Implemented real-time dual-browser window syncing via storage event listeners.
  • Cleaned production git tree storage footprints by removing compressed backups.

๐Ÿ“ฆ Prerelease 2

Released: July 27, 2026

  • Migrated old session data storage routines over to persistent localStorage.
  • Configured variable canvas background parameters for theme updates.
  • Added evaluation verification blocks for administrative test inputs.

๐Ÿงช Prerelease 1

Released: July 24, 2026

  • Deployed core game state tracking parameters.
  • Utilized sessionStorage to sandbox isolated single-tab manual playing loops.
  • Established core layout wireframes and presentation grid layout frameworks.